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Game Scripts

Custom scripts and mods for Rust, DayZ, and FiveM. Game modes, server-side events, admin tools.

About this service

I run servers in these games. I'm not a hired gun who'll deliver something that technically works but feels off — I know what makes a Rust wipe land or what makes a DayZ trader feel fair.

Rust: server-side plugins via Oxide/uMod. Custom commands, server events, economy tweaks, kit systems, anti-cheat extensions. New game modes if you've got something specific in mind.

DayZ: scripts and mods in Enscript. Custom traders, faction systems, base-building tweaks, mission systems, server-side stat tracking with web dashboards.

FiveM: custom resources in Lua/JS. Roleplay frameworks (ESX, QBCore), job scripts, gang systems, custom UI, MLO integrations, admin tools that don't crash the server.

what’s included

Every project ships with this baseline.

Rust — Oxide/uMod plugins in C# (server-side; no client-side mods)
DayZ — Enscript mods, both server-side and client-side
FiveM — Lua + JS resources, ESX/QBCore-compatible
Web dashboards in Next.js for any of the above when you need admin tools beyond an in-game menu
Webhook integrations to Discord (raid alerts, trade logs, ban notifications)
Performance-conscious — I profile before deploying; no scripts that drop server tick
Source code handed over so you can keep iterating after I leave
Compatible with most existing scripts — no "rip everything out" requirements
process

Three steps. No sales pitch.

01

Tell me what you need

Discord DM, contact form, or 15-minute call. Bring screenshots, links, half-baked ideas — whatever you have.

02

Quote within 24 hours

Hourly rate for small jobs, flat fee for known scope, custom estimate for bigger work. No 'discovery calls.'

03

Built and shipped

Most projects start the same week. Progress in your own Discord channel. Pay on completion or weekly for ongoing work.

faq

Common questions.

Do you do client-side mods?

DayZ yes (it's how the game works). Rust no — Rust client mods get you banned. FiveM client-side resources, sure.

My server is already running. Will adding your script break things?

I test against a duplicate of your server first. If something does conflict with an existing plugin/resource, I'll tell you before deploying.

Can you fix existing scripts I bought elsewhere?

Yes. Hourly rate applies. I'll usually do a 30-minute free triage to tell you whether it's worth fixing or rewriting.

What about game updates breaking the script?

Inevitable for DayZ and Rust (devs change internal APIs every couple months). I offer a $40/mo per-script maintenance retainer that covers re-compatibility on game updates.

Anti-cheat?

I extend existing anti-cheats (NoClip detection on top of EAC, etc.) but I don't build standalone anti-cheats from scratch — that's a specialty unto itself.

Ready to build game scripts?

Quote within 24 hours, every time. If I can’t take the job, I’ll tell you immediately and point you somewhere that can.

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